![]() Blood of Heroes has the look but does nothing with the world, and the multiplayer-centric gameplay fails to convey the message of helplessness it tries to impart to the player and left me disinterested. In Dark Souls, however, everything was unforgiving to the player, which, oddly enough, is what made Dark Souls fascinating. I hate using the comparison to Dark Souls so much, but I feel like it’s appropriate to help describe Blood of Heroes’ gameplay as it has many similarities. I see what Blood of Heroes was going for with this style of combat. Both abilities have a cooldown period, with the ultimate ability taking longer to recover after each use. The heroes do have one ability and an ultimate they can use during battle. Running out of stamina will make the player’s attacks laborious, disables the player’s dodge, and stuns a player trying to block oncoming attacks. Like Dark Souls, doing any of these actions will deplete the player’s stamina. The player has a light and heavy attack, a dodge, and a block. Renar has the best damage-dealing potential but has no healing abilities and average running speed.įrom the first moments of the tutorial, I noticed a striking resemblance to Dark Souls’ combat. Vorga is the only character that can heal himself and his allies and is the fastest, but is not great at fighting. As my nicknames might reveal, Ratkha has the most health and has a giant shield that makes blocking easier, but he moves the slowest. As mentioned above, I can’t even remember their names, so I called them the tank (Ratkha), the healer (Vorga), and the damage dealer (Renar). The moment the game beings, Blood of Heroes has the player choose between three heroes (when I played, there are six heroes currently). What’s black, white and red all over? Blood of Heroes. I understand the color pallet choice, given the game’s theme, but I never pictured hell to be so dull to look at. The Domination map I played was more verdant, but it too looked like a generic forest clearing. The game goes for a “hellish” art style (incorporating many shades of black, white, and red). I found Blood of Heroes’ visuals impressively bland. While an actual story isn’t necessary for a multiplayer game like Blood of Heroes, I can barely remember the names of any of the heroes without any reference. That enthusiasm quickly faded as I played through the tepid tutorial. On the surface, I like this as an introduction to the world of Blood of Heroes. The player brings one of these heroes to the battlefield to prove that they are worthy of victory. In Blood of Heroes, three heroes (at the time of writing) met their unfortunate end and are now perpetually stuck in eternal conflict with each other. With that said, does Blood of Heroes’ Open Beta hit the ground running? Ergo, the game will undoubtedly get some patches in the future that will add content, fix bugs, or improve the gameplay experience. I want my readers to keep in mind that I’m reviewing a game in Open Beta. I looked up what the game looked like, and it seemed intriguing, so I decided to take the plunge and downloaded the installer. Last weekend was Blood of Heroes’s Open Beta. I ignored it for years until I finally gave it a shot years later (which made me wish I had played it sooner.) When my coworker told me about Blood of Heroes, a new game in the medieval-esque combat arena genre, I had to learn more about it. An example of this idea biting me in the butt is with The Messenger. I tend to dismiss them in most cases, as I usually have a handful I play through at a time. I hear about a game either from an ad, a Youtuber or even from friends. Sometimes I find out about games by sheer chance. #BLOOD OF HEROES GAME 2021 SERIES#Released on: Aug(Open Beta) Available Platforms: PC, *PlayStation 5, Xbox Series X and Series S, Xbox One, PlayStation 4 (At a later date)* Price: Free (Has Microtransactions) Developed by: Vizor Games LLC Published by: Vizor Games LLC ![]()
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